Klingon Armada
BGG rating
7.4

Expansion for Starmada: The Admiralty Edition

Klingon Armada

2009

Rules assistance for Klingon Armada

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–12 players
  • 180 min
  • 12+
  • Complexity 2.5/5

Rules assistant for Klingon Armada

What would you like to know?

Answers come from the official rulebook, with the page to check.

Klingon Armada is an expansion for Starmada: The Admiralty Edition released in 2009 for 2–12 players, 180 minutes per game, and ages 12 and up. It was designed by Daniel Kast and its main mechanics are Variable Player Powers, Dice Rolling, and Simultaneous Action Selection.

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About the game

Klingon Armada is an official conversion of the Setting: Star Fleet Universe to the Starmada rules. Players can fight one-on-one duels, but Klingon Armada is particularly suited for fleet engagements. The rules are simple, but not simplistic. Each turn, players simultaneously write orders for all of their ships, and then the orders are executed in turn order. The mechanics for combat are simple, but there is large amount of variety in the weapon effects. Ships lose effectiveness from damage until they are expanding clouds of debris. Klingon Armada can be played with miniatures or counters from the Game: Federation Commander series. This book includes quick-start rules and 40 starship diagrams (from Klingon Border and Klingon Attack). Additional books with more starships are planned. Integrates with: Starmada: The Admiralty Edition Romulan Armada

Questions and answers

Klingon Armada supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.