
- BGG rank
- BGG #205
- BGG rating
- 7.6
That's Pretty Clever!
- 1–4 players
- 30 min
- Complexity 1.9/5
- 2018

2011
Rules assistance for Kniffel Extreme
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Kniffel Extreme is a board game released in 2011 for 2–4 players, 20 minutes per game, and ages 8 and up. Its main mechanics are Dice Rolling, Re-rolling and Locking, and Paper-and-Pencil.
Yahtzee – aka Yacht, Kniffel, etc. – has been around for more than half a century, and over the past five decades the game has been transformed in all sorts of ways: letters replaced pips on the dice, players were asked to fill three columns instead of one, target cards were claimed then stolen, the dice were shrunk to the size of peas or enlarged to the size of abandoned warehouses on the west side of Manhattan. Yahtzee players have had showdowns and challenges, free-for-alls and knee-cappings, but never before have they experienced the rush of an extreme version of this long-lived dice game. Come January 28, 2011, no one will ever be able to say those words again as on that date German publisher Schmidt Spiele will unleash Kniffel Extreme, a new version of the classic dice game that adds the awesome power of a ten-sided die – a red ten-sided die, mind you. Now in addition to the familiar full houses and two pairs and long and short straights that players could previously score after up to three rolls of five dice, those players can score for three pairs, two triples, a great full house, a highway (being a straight of six dice), sums of 10 or less or 33 or more, and naturally Kniffel Extreme – a six-of-a-kind. In addition, each player starts the game with three chips; spend a chip, and you can push your luck a little further by rolling dice four times in a turn instead of only three. Extreme!
Kniffel Extreme supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Kniffel Extreme is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kniffel Extreme for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kniffel Extreme has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kniffel Extreme belongs to these categories: Dice. Its main mechanics are Dice Rolling, Re-rolling and Locking, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Kniffel Extreme as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.