
- BGG rank
- BGG #678
- BGG rating
- 7.1
The Grizzled
- 2–5 players
- 30 min
- Complexity 2.0/5
- 2015

2019
Rules assistance for KOMBIO
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
KOMBIO is a board game released in 2019 for 2–8 players, 10–180 minutes per game, and ages 7 and up. It was designed by Andrew Bruce and its main mechanics are Push Your Luck, Memory, and Communication Limits.
Tribute to a card game with elusive origins tracing back to Central and South America, KOMBIO's addictive mix of chance, strategy and high level of player-to-player interaction is designed to bring people together. GOAL: Get the lowest score by using memory, speed and deception. BRIEF OVERVIEW: A game for two people or groups, players determine the length of a game by setting limits; play a quick match or multiple rounds. To start players are dealt four cards face-down and take turns either drawing a card from the pile or taking the last discarded card. Cards on the table can be shed, viewed and swapped so it's important to gain knowledge of card values and their locations. A game consists of multiple rounds, a round ends when a player calls "KOMBIO" with hope they have the lowest score on the table. With a complexity to keep people engaged and a simplicity that allows for quick learning, KOMBIO is great for trips or livening up any given day with competitive fun. A unique rule in KOMBIO is the ability to access opponent's hands AT ANY TIME. Regardless of turn, players can shed cards by grabbing a card and correctly matching it on the last discarded card. This rule creates a competitive atmosphere fueled by focus and anticipation. IN THE BOX: 70 playing cards, 2 reference cards, 1 rule booklet, 4 stickers MATERIAL: premium cardstock (310 gsm german black core with linen finish)
KOMBIO supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for KOMBIO is 10–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists KOMBIO for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
KOMBIO has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
KOMBIO belongs to these categories: Card Game. Its main mechanics are Push Your Luck, Memory, and Communication Limits. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of KOMBIO are: Andrew Bruce. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists KOMBIO as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.