
- BGG rank
- BGG #13,439
- BGG rating
- 7.7
Wreck and Ruin
- 2–4 players
- 60–90 min
- Complexity 3.0/5
- 2019

Rules assistance for Krosmaster: Arena – Multiman
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Krosmaster: Arena – Multiman is an expansion for Krosmaster: Arena released in 2014 for 2–4 players, 60 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers, Push Your Luck, and Grid Movement.
Krosmaster: Arena – Multiman comes with six unique figures and a change in gameplay. The Multiman expansion allows up to three of any given Multiman on your Krosmaster: Arena team. The Multimen become more powerful in numbers — total numbers — even if they are fighting against you! Multimen come in two varieties — Avengers and Villains — and are all Level 2 Characters. The Avengers feature Retribution powers and additional Spell effects dependent on the number of Avengers on the board, while the Villains feature Revenge powers and additional Spell effects dependent on the number of Villains on the board. As stated above, this includes all Avengers and Villains regardless of which side they are fighting for, so be wary of how you use them, as some get incredible boosts if more than seven Multimen are on the board at once. Six new figures (Korbax, Scoreur Beelzebug, Ombre Shadow, Lumino, Masse Trank and Skale)
Krosmaster: Arena – Multiman supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Krosmaster: Arena – Multiman is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Krosmaster: Arena – Multiman for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Krosmaster: Arena – Multiman has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Krosmaster: Arena – Multiman belongs to these categories: Fighting, Miniatures, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Push Your Luck, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Krosmaster: Arena – Multiman as an expansion for Krosmaster: Arena. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Krosmaster: Arena to use it. Check that your edition of Krosmaster: Arena is compatible, as some expansions were revised between editions.