
- BGG rank
- BGG #7,630
- BGG rating
- 6.4
Kribbeln
- 2–5 players
- 20 min
- Complexity 1.1/5
- 2016

2014
Rules assistance for Kuh Vadis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Kuh Vadis is a board game released in 2014 for 2 players, 15 minutes per game, and ages 8 and up. It was designed by Reinhard Staupe and its main mechanics are Dice Rolling, Re-rolling and Locking, and Paper-and-Pencil.
In Kuh Vadis, two players compete to connect their three locations in the field before the other player does. Players start the game be marking three pre-set locations on a 7x7 field with either Xs or Os. The remaining spaces show either cows or numbers 1-5. On a turn, the player rolls five dice up to three times, keeping any number of dice she wishes after each roll. If after the third roll she has either two cows or three of the same number showing on the dice, she can mark one of these spaces on the grid with an X or O as appropriate. (If she has both two cows and three of a kind, she marks only one space.) If she has a four-of-a-kind of either cows or one number, she marks one space, then takes another turn — but on this turn she must mark a space adjacent (either orthogonal or diagonal) to the previously marked space. If she continues to get quartets, she can keep marking spaces and taking additional turns. The game ends as soon as one player has created a chain of marks that connects her three starting locations, and this player wins. If a player blocks off one of the opponent's starting locations, then this opponent had best do the same in order to ensure a draw; otherwise she's sure to lose!
Kuh Vadis supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Kuh Vadis is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kuh Vadis for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kuh Vadis has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kuh Vadis belongs to these categories: Dice. Its main mechanics are Dice Rolling, Re-rolling and Locking, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kuh Vadis are: Reinhard Staupe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kuh Vadis as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.