Kult
BGG rank
BGG #9,042
BGG rating
6.9

Kult

1995

Rules assistance for Kult

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–99 players
  • 45 min
  • 14+
  • Complexity 2.5/5

For 2 players

Rules assistant for Kult

What would you like to know?

Answers come from the official rulebook, with the page to check.

Kult is a board game released in 1995 for 2–99 players, 45 minutes per game, and ages 14 and up. It was designed by Bryan Winter and its main mechanics are Variable Player Powers.

Expansions

Similar games

About the game

Reality as you know it is a lie. The world we see around us is an illusion hiding True Reality, a horrible illusion fabricated to keep humanity at bay, and to prevent our awakening. That is the premise to the darkest of the CCGs. You play an Archon or an Angel of Death. You lay beings or regions around you and to the side in a Tarot type layout. On these cards you can play influence cards. Your spell casters can play spells and there are commandments that you can play that have instant effects. On your turn you try to influence the population at large by moving population counters onto your outer cards then to your inner cards then onto the card representing you. With 2 players there are 9 population markers and the first to sway 5 wins. Of course along the way your beings will be throwing everything but the kitchen sink at each other. Between the subject matter and the dark and very graphic cards this is not a kids game.

Designers

Publishers

  • Target Games
  • Wydawnictwo MAG
  • Hobby & Works
  • Heartbreaker

Questions and answers

Kult supports 2–99 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.