
- BGG rank
- BGG #56
- BGG rating
- 8.1
Pax Pamir: Second Edition
- 1–5 players
- 45–120 min
- Complexity 3.8/5
- 2019

2020
Rules assistance for Kyoto
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Kyoto is a board game released in 2020 for 3–6 players, 30–45 minutes per game, and ages 10 and up. It was designed by Johannes Krenner and Sabine Harrer and its main mechanics are Hand Management, Set Collection, and Variable Set-up.
Kyoto takes players straight into one of the burning issues of our time: climate change — and not with a wagging finger, but by putting them into the shoes of the decision makers. As delegates from different countries, players face a few quick rounds of negotiation at a climate conference. Together, they try to hit reduction targets and provide the needed funding, knowing that each round they fail to do so they inflict severe damage on the planet. But bent on preserving their own country's wealth and following their secret agendas, none of them may be eager to give more than absolutely necessary. After all, the winner will be whoever best preserves their wealth...unless the impending damage to earth becomes too severe, in which case the conference fails immediately and the greediest player can't win.
Kyoto supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Kyoto is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kyoto for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kyoto has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kyoto belongs to these categories: Negotiation and Environmental. Its main mechanics are Hand Management, Set Collection, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kyoto are: Johannes Krenner and Sabine Harrer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kyoto as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.