
- BGG rank
- BGG #7,808
- BGG rating
- 7.7
La Bataille d'Auerstædt
- 2 players
- 330–480 min
- Complexity 3.9/5
- 1977

1999
Rules assistance for La Bataille de Lützen
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
La Bataille de Lützen is a board game released in 1999 for 1–3 players, 240 minutes per game, and ages 12 and up. It was designed by Ed Wimble and Monte Mattson and its main mechanics are Hexagon Grid.
In May of 1813, Napoleon began the campaign for Germany with a bang - as was his custom. The Prussian and Russian armies attempt to ambush the French main army strung out in road march. Their approach goes undetected and they are able to close within two miles. In fact, not until the moment of their assault do the French become aware of them. But, instead of the expected weak flank guard, they are met by the strong divisions of Souham and Girard and by mid-afternoon, Napoleon and 100,000 French and their allies have swarmed to their support. The battle raged in ever-mounting fury until night finally brought an end to the slaughter. The first major battle of the 1813 campaign ends with thousands of dead and wounded and with the Russian and Prussian armies in full retreat. La Bataille de Lutzen simulates the first major clash of Napoleons 1813 campaign. Lacking adequate cavalry and handicapped by a large number of raw recruits, the French player must rapidly consolidate his scattered forces to counter the sudden Allied attack. As the player commanding the Allied forces, you must deal the French a decisive blow before Napoleon can react and bring reinforcements to bear. Lutzen is ideal for multiple players or solitaire study. Each turn represents 20 minutes of real time, and each hex equals 100 meters. The rules are the Lutzen version of the award winning system developed by the Marshall Enterprises Household and cover the full range of features characteristic of the Napoleonic battlefield. Players are faced with the same tactical dilemmas their historical counterparts faced, though play balance depends upon their own skill. Content: Rulebook including historical commentary 1,000 plus die-cut counters Two 22" x 34" game maps Organizational displays, Charts & Tables scale = 100 m/hex; time = 20 min/GT; strength = 50-100 men/SP (Regimental/Brigade Size)
La Bataille de Lützen supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for La Bataille de Lützen is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists La Bataille de Lützen for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
La Bataille de Lützen has a complexity rating of 3.9 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
La Bataille de Lützen belongs to these categories: Wargame and Napoleonic. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of La Bataille de Lützen are: Ed Wimble and Monte Mattson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists La Bataille de Lützen as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.