
- BGG rank
- BGG #11,542
- BGG rating
- 7.7
Stalingrad: Verdun on the Volga
- 2 players
- 180 min
- Complexity 2.7/5
- 2016

2015
Rules assistance for Last Battle: Ie Shima, 1945
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Last Battle: Ie Shima, 1945 is a board game released in 2015 for 1–2 players, 120 minutes per game, and ages 12 and up. It was designed by Michael Rinella and its main mechanics are Dice Rolling, Simulation, and Area-Impulse.
Last Battle: Ie Shima, 1945 is a two-player game that simulates Operation Indispensable, the American invasion of the Japanese island of Ie Shima (Iejima or 伊江 島), April 16 to 21, 1945. https://en.wikipedia.org/wiki/Iejima The American player has plenty of well-trained infantry at their disposal. What they do not have in abundance is time. The island and its vital airfields must be conquered quickly to allow the 77th Infantry Division to be transferred to Okinawa as soon as possible. Even so the American side must achieve its mission with no more than a modest number of casualties otherwise the 77th will be in no condition to relieve the 96th Infantry Division on Okinawa as it did historically. An economy of force approach must be adopted and assets such as air power, armor, artillery, and the American Navy all used to maximum efficiency. The Japanese player has a mixed bag of forces ranging from regular army units to airfield construction personnel to island civilians. Defeating the invasion at the landing beaches isn’t the goal so much as making the invaders pay as high a price as possible. With this in mind the Japanese player must focus their defense on the best terrain—primarily Mount Gusuku and the urban areas adjacent to it—but always be on the lookout for opportunities to upset the American timetable with judicious placement of machine gun nests and pockets of civilian resistance behind American lines. The island’s artillery possesses the capability to inflict attritional losses on the invaders, and the threat of a kamikaze attack on the 5th Fleet is something the American player must account for. The arrival of night each turn opens the door for small Japanese assaults which, along with satchel charges, might produce a local victory as happened historically at Bloody Ridge, or at the very least see the American player surrendering control of the advantage marker to demand a reroll. Changes in the weather are random, but the arrival of rain benefits the Japanese side, as does the appearance of rubble in urban areas. An optional rule allows players to experience the uplifting presence of Ernie Pyle being close to the front and the leadership provided by Major Igawa personally joining the combat, though at the risk of seeing these historical figures killed in action. Game components: one cover sheet, one 22”x17” unmounted map, one countersheet of ½” counters, and a rulebook; all in a bag.
Last Battle: Ie Shima, 1945 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Last Battle: Ie Shima, 1945 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Last Battle: Ie Shima, 1945 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Last Battle: Ie Shima, 1945 has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Last Battle: Ie Shima, 1945 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Simulation, and Area-Impulse. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Last Battle: Ie Shima, 1945 are: Michael Rinella. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Last Battle: Ie Shima, 1945 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.