
- BGG rank
- BGG #5,284
- BGG rating
- 7.7
Stalingrad: Advance to the Volga, 1942
- 1 player
- 120–300 min
- Complexity 2.0/5
- 2023

2024
Rules assistance for Manila: The Savage Streets, 1945
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Manila: The Savage Streets, 1945 is a board game released in 2024 for 1 player, 120–240 minutes per game, and ages 14 and up. It was designed by Michael Rinella and its main mechanics are Area Movement, Dice Rolling, and Variable Set-up.
After years of jungle fighting and island hopping the battle for Manila was the first urban fighting experienced by American forces during the war in the Pacific. The campaign by the American XIV Corps to defeat Iwabuchi’s forces and capture the city has been depicted in a handful of two-player designs in the past but is presented here in a new and exciting SOLITAIRE format, the second in a series of single-player area movement games by publisher Take Aim Designs. Manila: The Savage Streets, 1945 puts the player in charge of the attacking and far more mobile American side while the game system handles the defending and largely static Japanese side. No two games will ever be the same. Each turn presents new and unique challenges for the player in the form of random events, uncertain supply deliveries, and unknown Japanese area strengths and defensive strategies. The primary game is a nine-turn campaign covering the American assault on the city during February and March 1945. The deeper American forces advance, from the city’s less developed periphery to its urban business district and fortress-like government buildings, the greater Japanese resistance becomes. The number of American units fought to exhaustion, effectively out of action, mounts. American determination to secure a rapid victory for Supreme Allied Commander General Douglas MacArthur, represented as “morale” in the game, gradually decreases. The player wins by equaling or exceeding historical American gains and loses if they fail to do so, or if morale falls too low. With a setup time of less than 15 minutes, low counter density, endless variability, and quick playing time, Manila: The Savage Streets, 1945 will appeal to every level of player, from the novice to the grognard. Few battles at the end of the Second World War exceeded the destruction and brutality of the fighting in the city of Manila. MacArthur had hoped to spare the multicultural city and its roughly 800,000 inhabitants from the horrors of war, but failed. The fate of the city of Manila, the "Pearl of the Orient,” now rests with you. —description from the publisher
Manila: The Savage Streets, 1945 supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Manila: The Savage Streets, 1945 is 120–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Manila: The Savage Streets, 1945 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Manila: The Savage Streets, 1945 has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Manila: The Savage Streets, 1945 belongs to these categories: Wargame and World War II. Its main mechanics are Area Movement, Dice Rolling, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Manila: The Savage Streets, 1945 are: Michael Rinella. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Manila: The Savage Streets, 1945 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.