
- BGG rank
- BGG #2,063
- BGG rating
- 7.0
Trailblazers
- 1–8 players
- 30 min
- Complexity 1.8/5
- 2023

2026
Rules assistance for Last Week of Summer
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Last Week of Summer is a board game released in 2026 for 1–4 players, 45–90 minutes per game, and ages 14 and up. It was designed by Shawn Hoult and its main mechanics are Hand Management, Race, and Set Collection.
It’s the summer of 1986, you just graduated high school and you have one more week of summer before it’s time to head off to the real world. Last Week Of Summer combines turn programming and worker placement with a variety of mini games. Each game, players set up their town using 4 or 5 of the possible locations: Pick up a movie at the Video Store, get high scores at the Arcade, grab some Fast Food, hang at the U-Mart, get the coolest (but not too cool) albums at the Music Store, or learn some tricks at the Skatepark. Each of these locations links 80's theme to a classic mechanism - set collection, tile placement, market manipulation, mancala, push your luck, dice rolling, and more. Players plan their day and then simultaneously move from place to place as they compete to make friends with the coolest kids in town, get invited to the best parties, and complete location specific goals. As you complete goals you make memories by placing cassettes on locations (these represent the songs that bring you back to those summer days). Whoever has the most cassettes at the end of the week is the winner. —description from the designer
Last Week of Summer supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Last Week of Summer is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Last Week of Summer for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Last Week of Summer has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Last Week of Summer belongs to these categories: Card Game, Movies / TV / Radio theme, and Sports. Its main mechanics are Hand Management, Race, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Last Week of Summer are: Shawn Hoult. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Last Week of Summer as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.