
- BGG rank
- BGG #52
- BGG rating
- 8.0
Underwater Cities
- 1–4 players
- 80–150 min
- Complexity 3.6/5
- 2018

Rules assistance for Last Will: Getting Sacked
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Last Will: Getting Sacked is an expansion for Last Will released in 2013 for 2–5 players, 45–75 minutes per game, and ages 13 and up. It was designed by Vladimír Suchý and its main mechanics are Hand Management, Action Points, and Worker Placement.
In Last Will: Getting Sacked, the lawyers have found a hidden clause in your uncle's last will. Spending money faster than all your relatives will not be enough. To inherit your uncle's fortune, you must also lose your job! After all, your uncle's heritage can't go to someone who's employed! With this expansion added to Last Will, each player begins the game with a job card that provides him with a regular income each turn and details a number of things the player must do in order to get fired. Unlike in real life, it can be difficult to persuade your employer to give you the old heave-ho. When you miss work, he's inclined to be charitable because he liked your uncle and he's sorry for your loss. To make him angry, you need to get caught living it up when you should be working. He won't sack you straight away, but he will at least dock your salary. Once per round, you are able to reduce your income by completing one of the things listed on the job card, earning you a demotion. Even your kindly old boss has his limits, though; when you earn enough demotions to cancel out every line of income, you can discard your employment card. Congratulations: You have been sacked and are one step closer to winning the game! You will also have a chance to find yourself a good, demanding wife. A wedding is such a romantic way to spend piles of money in a hurry, right? The expansion has six nuptial cards, so get down on one knee and ask the question! Also, with this expansion, each game can have a different planning board to bring additional variety to the game. When you set up the game boards, you randomly select the eight plan tiles that will be used in the game.
Last Will: Getting Sacked supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Last Will: Getting Sacked is 45–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Last Will: Getting Sacked for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Last Will: Getting Sacked has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Last Will: Getting Sacked belongs to these categories: Card Game, Humor, and Expansion for Base-game. Its main mechanics are Hand Management, Action Points, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Last Will: Getting Sacked are: Vladimír Suchý. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Last Will: Getting Sacked as an expansion for Last Will. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Last Will to use it. Check that your edition of Last Will is compatible, as some expansions were revised between editions.