
- BGG rank
- BGG #223
- BGG rating
- 7.5
Modern Art
- 3–5 players
- 45 min
- Complexity 2.3/5
- 1992

Rules assistance for Le Marché de Samarkand
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Le Marché de Samarkand is a board game released in 2010 for 3–5 players, 30 minutes per game, and ages 8 and up. It was designed by Bruno Fricout and its main mechanics are Auction / Bidding.
Le Marché de Samarkand is a game of Dutch bids, a bid where the salesman leaves a maximum price and comes down then until a buyer stops the process. Here, everything is made in the voice, the quickest being the first one to be listened. Every player has a set of 10 cards of the same goods but various values. In every tour, each chooses it a which are releases together. Master of the souk begins then to shell the values from 10. As soon as he wishes it, a player can stop the discount to buy one of the cards releases which he pays then to his owner. If two players want the same card at the same price, no sharing: they have nothing but pay all the same the salesman! Once arrived at zero, the remaining cards are straightened. Each is then going to meet with a lot of cards of various colors. He cannot keep that certain number, function of the camels which will have been acquired during the party. These last ones are put on sale at the same time as the goods and purchasable by auction also. Every card Camel has a transport capacity and it is necessary to have, ideally, the same number of cards Goods in the end, at the risk of penalties. The lot of cards, to mark points, has its lot of constraints. At the end of the party, each considers at first the number of goods obtained in the least numerous color. What means that with a missing color, it is zero of marked. In it, it is necessary to add points according to the number of cards obtained according to their value, and not to the color. For example, with four cards of the same value, it makes four points. With five, we pass in eight points. Side penalties, every free place on a camel costs two points. it is going to need to aim just. The winner is the one who adds up most of points of victory at the end of the discount.
Le Marché de Samarkand supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Le Marché de Samarkand is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Le Marché de Samarkand for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Le Marché de Samarkand has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Le Marché de Samarkand belongs to these categories: Card Game. Its main mechanics are Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Le Marché de Samarkand are: Bruno Fricout. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Le Marché de Samarkand as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.