
- BGG rank
- BGG #234
- BGG rating
- 7.6
Descent: Journeys in the Dark (Second Edition)
- 1–5 players
- 120 min
- Complexity 3.2/5
- 2012

Rules assistance for League of Dungeoneers: Companions
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
League of Dungeoneers: Companions is an expansion for League of Dungeoneers released in 2022 for 1–4 players, 90–180 minutes per game, and ages 12 and up. It was designed by Michael Lundstedt and its main mechanics are Dice Rolling, Role Playing, and Modular Board.
"This expansion allows you to hire mercenaries to follow you on your quest. When playing solo, this will make the game faster since there is less to keep track of than with complete heroes--the mercenaries fight in a similar manner as the enemies. There are 15 named characters from which to choose (each with their own story) as well as an unlimited amount of generic characters from all professions. You can also choose from 3 different breeds of dogs to accompany you. Your canine friend will evolve with experience and learn new abilities just like your hero. Finally, there are 10 different types of familiars for your wizard to acquire, each with its own benefit. As you fight together, the bond between you and your familiar will strengthen and increase your effectiveness." —description from the publisher
League of Dungeoneers: Companions supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for League of Dungeoneers: Companions is 90–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists League of Dungeoneers: Companions for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
League of Dungeoneers: Companions belongs to these categories: Fantasy, Dice, and Exploration. Its main mechanics are Dice Rolling, Role Playing, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of League of Dungeoneers: Companions are: Michael Lundstedt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists League of Dungeoneers: Companions as an expansion for League of Dungeoneers. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need League of Dungeoneers to use it. Check that your edition of League of Dungeoneers is compatible, as some expansions were revised between editions.