Leagues of Adventure: Rocket Race
BGG rank
BGG #17,195
BGG rating
6.4

Leagues of Adventure: Rocket Race

2014

Rules assistance for Leagues of Adventure: Rocket Race

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 20 min
  • 10+
  • Complexity 1.8/5

For 2 players

Rules assistant for Leagues of Adventure: Rocket Race

What would you like to know?

Answers come from the official rulebook, with the page to check.

Leagues of Adventure: Rocket Race is a board game released in 2014 for 2–6 players, 20 minutes per game, and ages 10 and up. It was designed by Paul "Wiggy" Wade-Williams and Robin Elliott and its main mechanics are Auction / Bidding and Dice Rolling.

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About the game

Leagues of Adventure: Rocket Race is a non-collectible steampunk card game for 2-6 players and is a game of Victorian Scientific Research, Ground-breaking Engineering, Financial Acumen, Heroic Endeavors, and a Dash of Luck. The game pits players against each other who play Victorian Clubs or Leagues racing to complete mad-capped moon rockets and be the first to successfully land on the moon! In the standard rules each turn players compete by bidding to obtain rocket components and they must have at least 1 propulsion system, 1 capsule and 1 steering mechanism before they can launch a rocket. Each of the components has a reliability score and by rolling 2d6 and getting a result equal to or lower than the combined reliability total means your rocket has successfully landed on the moon and you win the game! There are also addtional rocket accessories which improves a rockets reliability. The game also includes advanced play rules which replace the bidding mechanic with a scientific research resource management system.

Questions and answers

Leagues of Adventure: Rocket Race supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.