
- BGG rank
- BGG #6,085
- BGG rating
- 7.8
Napoleon 1807
- 2 players
- 60–120 min
- Complexity 2.5/5
- 2020

2016
Rules assistance for Les Maréchaux IV: Joseph 1809
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Les Maréchaux IV: Joseph 1809 is a board game released in 2016 for 2 players, 60–240 minutes per game, and ages 16 and up. It was designed by Denis Sauvage and its main mechanics are Area Movement and Dice Rolling.
After their victory over Marshal Soult in northern Portugal, the British plan a joint campaign with their new Spanish allies to capture Madrid. The initial Allied plan is to pin the Victor corps in the Tage valley against the main Anglo-Spanish force while Vénégas, coming from Bailen, threatens the capital from the South. Joseph did not anticipate this offensive and is surprised by the enemy attack. But he reacts promptly and, taking advantage of his central position, converges the Victor and Sebastiani corps in addition to his reserves toward Madrid and the combined forces of Wellesley and Cuesta. He completely ignores Vénégas who has the path to the capital wide open... Les Maréchaux - The Marshals - is an Operational level board wargame simulating the campaigns led by the French generals and marshals under the Consulate and the 1st Empire far from their brilliant commander Bonaparte. Joseph 1809 focuses on the Talavera and Ocaña campaigns.
Les Maréchaux IV: Joseph 1809 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Les Maréchaux IV: Joseph 1809 is 60–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Les Maréchaux IV: Joseph 1809 for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Les Maréchaux IV: Joseph 1809 has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Les Maréchaux IV: Joseph 1809 belongs to these categories: Wargame and Napoleonic. Its main mechanics are Area Movement and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Les Maréchaux IV: Joseph 1809 are: Denis Sauvage. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Les Maréchaux IV: Joseph 1809 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.