
- BGG rank
- BGG #18,620
- BGG rating
- 6.3
Giants Moving Tiny Furniture
- 3–8 players
- 10 min
- Complexity 1.0/5
- 2025

2024
Rules assistance for Let's Hit Each Other with Fake Swords
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Let's Hit Each Other with Fake Swords is a board game released in 2024 for 3–6 players, 15 minutes per game, and ages 7 and up. It was designed by Eric M. Lang, Ian Clayman, and Mary Georgescu and its main mechanics are Set Collection.
The hook of the party game Let's Hit Each Other with Fake Swords is that...you get to hit each other with fake swords. Why you're doing that is to claim action cards. Collect three cards of a color, and you have a set; collect three sets before anyone else, and you win. Each round, the fight boss divides cards into piles, then after a countdown of 3-2-1, everyone points to the pile they want. If no one else has pointed at your pile, take that pile and place those cards (or card) in front of you. If no one points at a pile, discard that pile. If multiple people point at a pile (or multiple piles have multiple people pointing at them), the fight boss chooses which two people pointing at the same pile will fight, and those players then try to hit one another with fake swords — but they must follow all of the rules on the cards over which they are fighting. Maybe you have to stand on one leg or wield the sword without bending your elbow or keep a running count of the things the fighters hit...or maybe you have to do all three of those things! If the fight boss sees a fighter violate a rule — such as disobeying a card or hitting an opponent on the head or arm — the other fighter wins. If a fighter hits their opponent on the chest or back (or meets the victory condition on a card), they claim all of the cards in that pile. Everyone else who was pointing at the same pile as someone else gets nothing.
Let's Hit Each Other with Fake Swords supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Let's Hit Each Other with Fake Swords is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Let's Hit Each Other with Fake Swords for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Let's Hit Each Other with Fake Swords has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Let's Hit Each Other with Fake Swords belongs to these categories: Party Game and Action / Dexterity. Its main mechanics are Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Let's Hit Each Other with Fake Swords are: Eric M. Lang, Ian Clayman, and Mary Georgescu. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Let's Hit Each Other with Fake Swords as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.