
- BGG rank
- BGG #1,664
- BGG rating
- 7.4
Level 7 [Omega Protocol]
- 2–6 players
- 60–90 min
- Complexity 3.2/5
- 2013
![Level 7 [Escape]: Cerebral Override Module](https://img.meeplerules.com/insecure/rs:fit:1080:1080/plain/https%3A%2F%2Fmeeplerules.nbg1.your-objectstorage.com%2Fcovers%2F421179.jpg@webp)
Rules assistance for Level 7 [Escape]: Cerebral Override Module
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Level 7 [Escape]: Cerebral Override Module is an expansion for Level 7 [Escape] released in 2014 for 1–4 players, 45 minutes per game, and ages 14 and up. It was designed by Will Schoonover and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
This is a promotional Item card for Level 7 [Escape]. The text is "Pass a 5 Intelligence challenge to move any player, guard, or clone one tile. This counts as a challenge action."
Level 7 [Escape]: Cerebral Override Module supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Level 7 [Escape]: Cerebral Override Module is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Level 7 [Escape]: Cerebral Override Module for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Level 7 [Escape]: Cerebral Override Module belongs to these categories: Horror, Science Fiction, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Level 7 [Escape]: Cerebral Override Module are: Will Schoonover. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Level 7 [Escape]: Cerebral Override Module as an expansion for Level 7 [Escape]. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Level 7 [Escape] to use it. Check that your edition of Level 7 [Escape] is compatible, as some expansions were revised between editions.