Level 7 [Escape]: Cerebral Override Module

Expansion for Level 7 [Escape]

Level 7 [Escape]: Cerebral Override Module

2014

Rules assistance for Level 7 [Escape]: Cerebral Override Module

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 45 min
  • 14+

Rules assistant for Level 7 [Escape]: Cerebral Override Module

What would you like to know?

Answers come from the official rulebook, with the page to check.

Level 7 [Escape]: Cerebral Override Module is an expansion for Level 7 [Escape] released in 2014 for 1–4 players, 45 minutes per game, and ages 14 and up. It was designed by Will Schoonover and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.

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About the game

This is a promotional Item card for Level 7 [Escape]. The text is "Pass a 5 Intelligence challenge to move any player, guard, or clone one tile. This counts as a challenge action."

Questions and answers

Level 7 [Escape]: Cerebral Override Module supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.