Leviathans: Ship Quirks & Crew Abilities Card Deck
BGG rating
7.8

Expansion for Leviathans

Leviathans: Ship Quirks & Crew Abilities Card Deck

2013

Rules assistance for Leviathans: Ship Quirks & Crew Abilities Card Deck

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

    Rules assistant for Leviathans: Ship Quirks & Crew Abilities Card Deck

    What would you like to know?

    Answers come from the official rulebook, with the page to check.

    Leviathans: Ship Quirks & Crew Abilities Card Deck is an expansion for Leviathans released in 2013. It was designed by Randall N. Bills and John Haward and its main mechanics are Dice Rolling and Simulation.

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    About the game

    The complexities of ship construction create unique design quirks that bring a flavor all their own to each leviathan, while the men and women who crew these airships bring their skills, passions and blood to elevate each vessel into legend. Leviathans: Ship Quirks & Crew Abilities Card Deck is actually comprised of two decks: Ship Quirks and Crew Abilities, both of which feature cards with a positive or negative value. By using these cards, players can customize their airships prior to play, thereby having everyone start from differing circumstances each time you play. The rules recommend that when a player adds a positive Ship Quirk or Crew Ability that he take a similarly valued negative Quirk or Ability as well.

    Questions and answers

    Leviathans: Ship Quirks & Crew Abilities Card Deck belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Dice Rolling and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.