
- BGG rank
- BGG #623
- BGG rating
- 7.0
Sheriff of Nottingham
- 3–5 players
- 60 min
- Complexity 1.7/5
- 2014

1971
Rules assistance for Lie, Cheat & Steal
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Lie, Cheat & Steal is a board game released in 1971 for 2–6 players, 90 minutes per game, and ages 12 and up. It was designed by Don Wilson and its main mechanics are Negotiation and Betting and Bluffing.
Lie, Cheat & Steal is a political simulation in which the players are trying to be elected to public office. Unlike most political simulations, which are based on how elections are supposed to be run, Lie, Cheat & Steal uses true political methods of vote buying, libel and under the table deals to advance to office. contents: -16 Black Eye cards -16 Feather-In-Your-Cap cards -24 $ cards** -game board -rulebook -6 pawns -2 dice -Money -vote cards $ Cards - 2each (1 collect, 1 pay) nothing 10,000 20,000 30,000 40,000 50,000 60,000 70,000 80,000 90,000 4-100,000 1-80,000
Lie, Cheat & Steal supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Lie, Cheat & Steal is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lie, Cheat & Steal for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lie, Cheat & Steal has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lie, Cheat & Steal belongs to these categories: Humor, Party Game, and Political. Its main mechanics are Negotiation and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lie, Cheat & Steal are: Don Wilson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lie, Cheat & Steal as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.