
- BGG rank
- BGG #3,218
- BGG rating
- 6.5
Tannhäuser
- 2–10 players
- 60–120 min
- Complexity 2.7/5
- 2007

Rules assistance for Little Soldiers: General Yellagreen
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Little Soldiers: General Yellagreen is an expansion for Little Soldiers released in 2026 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Florent Baudry and Adrien Fenouillet and its main mechanics are Dice Rolling, Cooperative Game, and Line of Sight.
New soldier type and objects to add to the game. GENERAL YELLAGREEN-"BUBBLE GUM" During HQ setup, you can choose General Yellagreen and take the Chest card and Order tokens of the color of your choice. Once your opponents have chosen, you can then pick the green or yellow Little Soldiers of your choice according to the mission rules. ADVANCED TACTICS" MODULE General Yellagreen has no Tactics cards at the start of the game. During the game, you can gain Tactics cards by activating and crates with Little Soldiers of the corresponding color. OBJECTS MODULE: Magnet: When you activate a Magnet, pull another Little Soldier (which can be an ally or an adversary) in the direction of the Little Soldier who activated the Magnet using a move. They must use the shortest possible route. Heavy Mortar: When you activate a Heavy Mortar, fire a Mortar Shot from your Little Soldier's position with the token. All figurines within the orange arc-both allies and adversaries-who are not protected by scenery must take as many tokens as the number shown on the visible side of the Heavy Mortar token. Promo was available in Tabletop Gaming magazine issue 111.
Little Soldiers: General Yellagreen supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Little Soldiers: General Yellagreen is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Little Soldiers: General Yellagreen for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Little Soldiers: General Yellagreen belongs to these categories: Wargame, Action / Dexterity, and Miniatures. Its main mechanics are Dice Rolling, Cooperative Game, and Line of Sight. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Little Soldiers: General Yellagreen are: Florent Baudry and Adrien Fenouillet. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Little Soldiers: General Yellagreen as an expansion for Little Soldiers. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Little Soldiers to use it. Check that your edition of Little Soldiers is compatible, as some expansions were revised between editions.