
- BGG rating
- 7.5
Lock 'N Load: ANZAC Attack
- 2 players
- 60 min
- Complexity 2.8/5
- 2004

2003
Rules assistance for Lock 'n Load: Forgotten Heroes – Vietnam
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Lock 'n Load: Forgotten Heroes – Vietnam is a board game released in 2003 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Mark H. Walker, Jeff Lewis, and David Heath and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Forgotten Heroes is now out of print and has been superseded (including the Anzac Attack expansion) with much-improved gaming boards and counters as Lock 'n Load Tactical: Heroes of the Nam Forgotten Heroes - Vietnam 2nd Edition with new art has been completely updated. Each counter has been redrawn, every map created new, also new skill cards, scenarios, charts, and rules. Forgotten Heroes - Vietnam 2nd Edition simulates combat in Vietnam with squad-level combat. Counters represent squads, leaders, medic, chaplains, machine guns tanks and more. Turns cover 30 seconds to three minutes, and the interactive impulse system keeps both players involved in the game. A Charles S. Roberts award winner, International Gamers Awards Game of the Year, and voted by Game Magazine as one of the top five conflict simulations. Components: Five Maps of the Vietnamese Countryside 340 Color Counters 16 Skill Cards Complete Rule Book Player's Aid Card Dice Full-Color Game Box Forgotten Heroes is now out of print and has been superseded (including the Anzac Attack expansion) with much-improved gaming boards and counters as Lock 'n Load Tactical: Heroes of the Nam
Lock 'n Load: Forgotten Heroes – Vietnam supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Lock 'n Load: Forgotten Heroes – Vietnam is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lock 'n Load: Forgotten Heroes – Vietnam for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lock 'n Load: Forgotten Heroes – Vietnam has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lock 'n Load: Forgotten Heroes – Vietnam belongs to these categories: Wargame and Vietnam War. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lock 'n Load: Forgotten Heroes – Vietnam are: Mark H. Walker, Jeff Lewis, and David Heath. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lock 'n Load: Forgotten Heroes – Vietnam as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.