
- BGG rank
- BGG #2,500
- BGG rating
- 6.7
City of Horror
- 3–6 players
- 90 min
- Complexity 2.4/5
- 2012

2022
Rules assistance for Lockdown
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Lockdown is a board game released in 2022 for 3–6 players, 40–75 minutes per game, and ages 14 and up. It was designed by Nicolas Normandon and its main mechanics are Negotiation, Voting, and Alliances.
Lockdown is a semi-cooperative game that takes you into a horrific world overwhelmed by Monsters which you know nothing about … besides their veracious appetite for your skinny little human bodies. Semi-cooperative means that you win alone, but you will have to help others to get there. You will create temporary alliances, you will lie, betray for the sole purpose of making sure that your family survives. Each round represents a day through which you will vote to know : Who has access to the stock of merchandises in the truck in the parking lot ? Who will be in charge of the security cameras and can say where the Monsters are coming ? Who will die during each attack of the Monsters ? Each second, its dilemma. To trust, or not to trust, unite or betray. Only the survival of your family matters. —description from the publisher
Lockdown supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Lockdown is 40–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lockdown for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lockdown has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lockdown belongs to these categories: Horror, Zombies, and Negotiation. Its main mechanics are Negotiation, Voting, and Alliances. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lockdown are: Nicolas Normandon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lockdown as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.