
- BGG rank
- BGG #5,080
- BGG rating
- 7.5
Carrier: The Southwest Pacific Campaign – 1942-1943
- 1 player
- 180–360 min
- Complexity 4.0/5
- 1990

1995
Rules assistance for London's Burning
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
London's Burning is a board game released in 1995 for 1–2 players, 120–480 minutes per game, and ages 12 and up. It was designed by Ben Knight and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Eagle Day - August 13, 1940: Germany's undefeated Luftwaffe opens its main air offensive against its one remaining enemy, Great Britain. You are one of Churchill's "few" who must take on Hitler's Luftwaffe and win the battle for air supremacy by September 15. As a solitaire game, London's Burning places you in command of a pair of Royal Air Force fighters in southeast England. The game's unique point of view blends tactical and operational elements to recreate a true microcosm of the Battle of Britain. Do well, and England will survive; do poorly and your vital airfields, radar stations, shipping, oil depots and London itself are set afire by the Luftwaffe bombers. As a two-player game, London's Burning allows the German player to plan each day's raids. Or, in the toughest version, you and a wingmate must cooperate to defeat the Luftwaffe (run by the game system) while earning the highest score for yourself. Scenarios of 6, 25 or 34 days. 2 to 8 hours.
London's Burning supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for London's Burning is 120–480 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists London's Burning for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
London's Burning has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
London's Burning belongs to these categories: Wargame, World War II, and Aviation / Flight. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of London's Burning are: Ben Knight. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists London's Burning as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.