
- BGG rank
- BGG #4,311
- BGG rating
- 7.6
Batman: The Dark Knight Returns – The Game
- 1–2 players
- 90 min
- Complexity 3.1/5
- 2022

Rules assistance for Lords of Vegas: Mob Rules & Union of the Shakes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Lords of Vegas: Mob Rules & Union of the Shakes is an expansion for Lords of Vegas released in 2013 for 2–4 players, 60 minutes per game, and ages 12 and up. It was designed by Morgan Dontanville and its main mechanics are Dice Rolling.
INITIAL SETUP These 2 mini expansions can be added individually or can be used in combination with each other depending on the type of game you would like to play. Put the desired markers face up on Frank Sinatra Drive. TAKE OVER If you fail to take over a Casino, you may choose to take one of the markers, use it powers and then place the marker in front of you face down to show that you have used it. You must be able to use the power to take the marker. You may not take any markers if you have a marker in front of you. Markers are intentionally limited. MOB RULES Mob Support - If you have fewer dice than the boss of the casino you just failed to take, you may immediately reroll 1 of your dice in that casino for free. UNION OF THE SHAKES Union Support - If you have more dice than the boss of the casino you just failed to take, you may immediately reroll 1 of your dice in that casino for free.
Lords of Vegas: Mob Rules & Union of the Shakes supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Lords of Vegas: Mob Rules & Union of the Shakes is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lords of Vegas: Mob Rules & Union of the Shakes for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lords of Vegas: Mob Rules & Union of the Shakes has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lords of Vegas: Mob Rules & Union of the Shakes belongs to these categories: Expansion for Base-game. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lords of Vegas: Mob Rules & Union of the Shakes are: Morgan Dontanville. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lords of Vegas: Mob Rules & Union of the Shakes as an expansion for Lords of Vegas. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Lords of Vegas to use it. Check that your edition of Lords of Vegas is compatible, as some expansions were revised between editions.