
- BGG rank
- BGG #20,078
- BGG rating
- 6.2
Clue II: Murder in Disguise VCR Mystery Game
- 2–6 players
- 60 min
- Complexity 2.3/5
- 1987

1975
Rules assistance for Lost Gold
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Lost Gold is a board game released in 1975 for 2 players, 45 minutes per game, and ages 8 and up. It was designed by Sam Kjellman and its main mechanics are Secret Unit Deployment.
Each player secretly hides 3 gold bags under the platform. The board is reversed and play begins. Neither player knows where the other has hidden his gold. The board is divided into a grid and a treasure detector is used to search for the buried treasure. The gold bags are magnetic and the treasure finder has a window that turns red when it has passed over treasure. A die is used to determine how many squares can be searched in a turn. The detector has a window that must be closed prior to searching for treasure. After moving the detector over a number of squares, the window is opened and if it has turned red, the detector has passed over a piece of your opponents treasure. By strategically searching the grid, a player is able to determine where the buried gold is hidden. A treasure map is provided to aid in remembering possible locations. The winner is the player that can locate all three treasure locations before his opponent. If you are not correct in all three locations, the opponent automatically wins.
Lost Gold supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Lost Gold is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lost Gold for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lost Gold has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lost Gold belongs to these categories: Deduction, Exploration, and Industry / Manufacturing. Its main mechanics are Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lost Gold are: Sam Kjellman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lost Gold as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.