
- BGG rating
- 6.3
Lost Ones: A Dark Path Micro Expansion
- 1–4 players
- Complexity 3.0/5
- 2022

2022
Rules assistance for Lost Ones
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Lost Ones is a board game released in 2022 for 1–4 players, 45–90 minutes per game, and ages 14 and up. It was designed by Gordon Alford and its main mechanics are Hand Management, Tile Placement, and Storytelling.
Lost Ones is a “Choose Your Own Path” story utilizing map tile exploration. Each player takes on the role of a Lost One, a kidnapped youth taken to the Otherworld, home of the Fae. Thankfully, a conflict between warring Fae factions has created enough distraction for the Lost Ones to escape. Now you must explore this magical realm of dreams and nightmares and hopefully discover a way home while the remaining Fae hunt you down. Each player takes between 1 and 3 actions in a round. Once a player completes their action, any player who hasn’t taken their turn can take their actions. Repeat taking rounds until the game ends. Each player has access to these actions. • Explore a new area by placing a map tile, moving there, and reading the introduction of an encounter in the Story Book • Perform an action in a story encounter • Move to an adjacent map tile that has already been placed • Activate Boon cards When investigating a map tile, you experience a story encounter and usually make decisions that will impact the rest of the game. These encounters often require you to use Ability cards from your hand. Success could mean learning more valuable information, overcoming obstacles, or even gaining Boon cards that grant magical powers and mythical relics. However, exploring this realm of dreams may result in experiencing a terrifying Bane, which will hinder progress and potentially lead to the character’s doom. You may also find a new phase of the moon and the passage of time… You must find and open a magical Gateway to escape before another New Moon, having an empty hand, or being caught by the Fae. Careful use of resources, piecing together clues, and acquiring special Boon cards are crucial to winning the game. Based on the choices made by the player, there are also a dozen different story endings with their own epilogues.
Lost Ones supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Lost Ones is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lost Ones for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lost Ones has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lost Ones belongs to these categories: Fantasy, Horror, and Exploration. Its main mechanics are Hand Management, Tile Placement, and Storytelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lost Ones are: Gordon Alford. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lost Ones as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.