
- BGG rating
- 6.8
Lost Valley: The Yukon Mini-Expansion
- 2–6 players
- 45 min
- Complexity 3.0/5
- 2014

2014
Rules assistance for Lost Valley: The Yukon Goldrush 1896
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Lost Valley: The Yukon Goldrush 1896 is a board game released in 2014 for 2–6 players, 45–60 minutes per game, and ages 10 and up. It was designed by Tobias Goslar, Roland Goslar, and Johannes Goslar and its main mechanics are Dice Rolling, Tile Placement, and Modular Board.
"Gold, Gold, Gold – A Ton of Gold" – this was the Seattle headline heard 'round the world announcing the discovery of great stores of gold in the Klondike. This was the beginning of an exodus of would-be prospectors dreaming of a better life, a chance to escape the toil caused by the financial recessions and bank failures of the 1890s. Gold rush hysteria was pulsing through the veins of the country and tens of thousands were willing to risk it all for the chance to have it all. Lost Valley is a game about the Klondike stampede that rushed North and about the grueling journey that these would-be prospectors undertook, traversing Steep Mountain passes with heavy loads through severe weather and with ever-dwindling resources. During the course of the game, players must explore an ever-expanding lost valley in hopes of discovering a gold vein in a mountain, a virgin forest to provide timber, or a fishing spot along the river to provide food. The map will be different each time you play, so you never know what lurks around the corner. As you set out from the outfitters with everything you own strapped to your back, you must balance carefully the resources that you need. Of course you will need tools, dynamite and timber to extract mountain gold, but you'll need to make sure you have room for food, rifles and fishing poles to help you survive in the wilderness. In addition to expanding the player count to 2-6 (from 3-4) and shortening the playing time, the second edition of Lost Valley rebalances the gold nugget distribution; provides a third path to victory; and (thanks to the included expansion modules) allows players to build canals, learn new abilities, and stake claims on gold mines. Join the Stampede
Lost Valley: The Yukon Goldrush 1896 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Lost Valley: The Yukon Goldrush 1896 is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lost Valley: The Yukon Goldrush 1896 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lost Valley: The Yukon Goldrush 1896 has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lost Valley: The Yukon Goldrush 1896 belongs to these categories: Exploration and American West. Its main mechanics are Dice Rolling, Tile Placement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lost Valley: The Yukon Goldrush 1896 are: Tobias Goslar, Roland Goslar, and Johannes Goslar. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lost Valley: The Yukon Goldrush 1896 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.