Lunar Rails
BGG rank
BGG #5,710
BGG rating
6.9

Lunar Rails

2003

Rules assistance for Lunar Rails

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 180–240 min
  • 10+
  • Complexity 2.8/5

For 2 players

Rules assistant for Lunar Rails

What would you like to know?

Answers come from the official rulebook, with the page to check.

Lunar Rails is a board game released in 2003 for 2–6 players, 180–240 minutes per game, and ages 10 and up. It was designed by M. Robert Stribula and its main mechanics are Network and Route Building, Hexagon Grid, and Pick-up and Deliver.

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About the game

Part of Mayfair's line of train crayon-rail games. Here you can make deliveries to any part of the moon, which is why they used the double-hemisphere map. You can connect from the edge of one map to the corresponding point on the other hemisphere's map. One addition to the events are meteors. When they strike, any rail connect to the point they strike or connecting to any of the 6 dots around that are destroyed. Other events include Decompression, Solar Flares, and Cosmic Rays.

Questions and answers

Lunar Rails supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.