MacGregor
BGG rank
BGG #31,044
BGG rating
5.0

MacGregor

1998

Rules assistance for MacGregor

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 8+
  • Complexity 1.1/5

Rules assistant for MacGregor

What would you like to know?

Answers come from the official rulebook, with the page to check.

MacGregor is a board game released in 1998 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Dominique Ehrhard and its main mechanics are Hand Management, Grid Movement, and Action Queue.

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About the game

It's midnight and the dreaded Ghost of MacGregor is haunting the castle. No one knows which way he'll choose to go as he chases the other players through the halls of the castle. Decide on your best chance for escape, but be careful because all of the doors are locked so you'll definitely need the right keys. The players are trying to be the first to escape the castle before being caught by the ghost. The player controlling the ghost must capture/tag another player if he wants to win. The ghost is moved via 5 preplanned moves each round, similar to Roborally and Dragon Delta and can move through walls. The other players must collect the right key cards to move through the colored doors, but may only hold four key cards. If the ghost captures another player, they switch roles with the captured player becoming the ghost and moving to the dungeon to start the next round. The former ghost takes the key cards from the new ghost and tries to escape the castle. Most important: The player figures glow in the dark!

Questions and answers

MacGregor supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.