MAD
BGG rank
BGG #21,112
BGG rating
6.7

MAD

2026Powered by BGG

Rules assistance for MAD

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 30–45 min
  • 10+

Rules assistant for MAD

What would you like to know?

Answers come from the official rulebook, with the page to check.

MAD is a board game released in 2026 for 3–6 players, 30–45 minutes per game, and ages 10 and up. It was designed by Thomas Dagenais-Lespérance and its main mechanics are Area Majority / Influence, Negotiation, and Alliances.

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About the game

MANIPULATION - ALLIANCES - DECEPTION. The friendliest treason game! The enigmatic Cuckoo Island, lost in the middle of the Pacific Ocean, is ruled by the 7 members of the Council of the Wise. As evil spirits of the Island, you must tighten your grip and the influence you hold over the Council members in order to accomplish your darkest plans. Beware, for you cannot act alone... nor directly... MAD is a game of influence, alliances and treason. Players try to influence 3 council members but need to do so through other players' actions. On a turn, a player chooses an Influence card and gives it to another player. They order which Council Member should receive that card. If that player agrees, they place the card face-down on that character... or they can place it on any other character face-up. 2 rounds, 4 turns per round. You need to find your allies as quickly as possible if you want to win. —description from the publisher

Editions

  • MADenLocomuse studio2026
  • MADfrLocomuse studio2026

Questions and answers

MAD supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.