
- BGG rank
- BGG #3,970
- BGG rating
- 6.6
Ultimate Warriorz
- 2–8 players
- 30 min
- Complexity 1.3/5
- 2011

2009
Rules assistance for Mad Arena
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mad Arena is a board game released in 2009 for 2–7 players, 30 minutes per game, and ages 10 and up. It was designed by Guillaume Blossier and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
Players pick from unique characters and fight it out in small arena by carefully managing each character's action cards. After each player picks an action, initiatives are compared. Dice are then rolled to determine the result. There are three styles of play: Ultimate Warrior (every man for himself) Team Spirit (teams of three face each other) Brothers in Arms (teams of two strive to survive) The characters are: Agaric the little hairy feet musketeer Bonzai the samurai dwarf Cactus the gladiator orc Sorgho the matador minotaur Burdock the highlander the lion Baobab the barbaric tree man Zamioculcas the red dragon The game includes: 44 square cards 8 pieces 1 token 5 dice 1 Rules booklet color 1 box 140x100x25 mm
Mad Arena supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mad Arena is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mad Arena for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mad Arena has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mad Arena belongs to these categories: Card Game, Fighting, and Dice. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mad Arena are: Guillaume Blossier. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mad Arena as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.