Mad Scientist University Course Packet: Chemistry
BGG rating
5.3

Expansion for Mad Scientist University

Mad Scientist University Course Packet: Chemistry

2005

Rules assistance for Mad Scientist University Course Packet: Chemistry

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–7 players
  • 45 min
  • 12+

Rules assistant for Mad Scientist University Course Packet: Chemistry

What would you like to know?

Answers come from the official rulebook, with the page to check.

Mad Scientist University Course Packet: Chemistry is an expansion for Mad Scientist University released in 2005 for 3–7 players, 45 minutes per game, and ages 12 and up. It was designed by Zachary William Anderson and its main mechanics are Storytelling.

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About the game

Course Packs add 50 new cards from a specific discipline to the Mad Scientist University core game. From the publisher: CHEMISTRY: Since the dawn of time, humans have wielded influence over their surroundings. Ages of struggle and research into nature's elements have brought a deep wisdom. We have since learned that we cannot use lye to convert lead to gold. So we want you to do it.

Questions and answers

Mad Scientist University Course Packet: Chemistry supports 3–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.