Mag·Blast
BGG rank
BGG #12,831
BGG rating
6.0

Mag·Blast

1998

Rules assistance for Mag·Blast

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • 10+
  • Complexity 1.6/5

For 2 players

Rules assistant for Mag·Blast

What would you like to know?

Answers come from the official rulebook, with the page to check.

Mag·Blast is a board game released in 1998 for 2–6 players, 60 minutes per game, and ages 10 and up. It was designed by Christian T. Petersen and Anders M. Petersen and its main mechanics are Variable Player Powers, Hand Management, and Take That.

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About the game

Mag-Blast is a space-themed card game in which each player tries to blast the other players from the universe. Each player assumes command of a race of beings whose powers are signified by the Flag Ship card at the center of their battle formation. The Flag Ship is surrounded on four sides with attack ships from the Ship Yard, up to 3 ships per side. On your turn you discard cards, draw back up to five, call for reinforcing ships (by playing combinations of 3 cards), and then play as many attack and defense cards as possible. Once you blast away an opponent's outer ship protection, you may attack his Flag Ship, hopefully destroying it, and eliminating it from the game. Re-implemented by: Mag·Blast (Second Edition) Mag·Blast: Third Edition

Questions and answers

Mag·Blast supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.