
- BGG rating
- 8.8
Mage Knight: Ultimate Edition
- 1–5 players
- 150 min
- Complexity 4.7/5
- 2018

Rules assistance for Mage Knight Board Game: Dual Color Cards Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Mage Knight Board Game: Dual Color Cards Expansion is an expansion for Mage Knight Board Game released in 2019 for 1–4 players, 60–240 minutes per game, and ages 14 and up. It was designed by Vlaada Chvátil and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
5 promo cards for Mage Knight Board Game, first released as part of the Mage Knight: Ultimate Edition, later sold separately through WizKids online store. 4 cards are Advanced Action cards, which can be charged with 2 different colours, the last card being an artefact. Four of the cards are dual colored: Explosive Bolt Chilling Stare Rush of Adrenaline Power of Crystals Each of these cards allow you to spend either type of mana shown on the card in order to play them or activate their stronger effect. They also count as both colors for certain effects. The fifth card is a new artifact, the Mysterious Box.
Mage Knight Board Game: Dual Color Cards Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mage Knight Board Game: Dual Color Cards Expansion is 60–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mage Knight Board Game: Dual Color Cards Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mage Knight Board Game: Dual Color Cards Expansion has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mage Knight Board Game: Dual Color Cards Expansion belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mage Knight Board Game: Dual Color Cards Expansion are: Vlaada Chvátil. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mage Knight Board Game: Dual Color Cards Expansion as an expansion for Mage Knight Board Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Mage Knight Board Game to use it. Check that your edition of Mage Knight Board Game is compatible, as some expansions were revised between editions.