Magic Maze: Maximum Security
BGG rating
7.5

Expansion for Magic Maze

Magic Maze: Maximum Security

2017

Rules assistance for Magic Maze: Maximum Security

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–8 players
  • 1–24 min
  • 8+
  • Complexity 2.1/5

Rules assistant for Magic Maze: Maximum Security

What would you like to know?

Answers come from the official rulebook, with the page to check.

Magic Maze: Maximum Security is an expansion for Magic Maze released in 2017 for 1–8 players, 1–24 minutes per game, and ages 8 and up. It was designed by Kasper Lapp and its main mechanics are Variable Player Powers, Grid Movement, and Modular Board.

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About the game

For some time now, the Magic Maze has been regularly robbed by unscrupulous adventurers, who incessantly steal from the same four shops. How strange! Due to this alarming observation, Management has installed new security systems to dissuade any further dishonest deeds. The Maximum Security expansion not only brings the mall guards of Magic Maze to life, but provides a number of other modules to allow you to customize your experience. There are two different types of modules: helpers and challenges, which decrease or increase the difficulty. You will be guided step by step through all of the modules, and each of them comes with a tutorial that will help you practise the new rules before adding it to your "real" games of Magic Maze. Helpers: - Ventilation shafts: the dwarf can open ventilation shafts for all the heroes to move quickly from one end of it to the other. - Wall breaches: the barbarian can breach the walls of the mall for all the heroes to move through it. - Spells: the mage can cast 2 spells among 10 available, with instant or temporary effects. - Telekinesis: the elf can move Mall tiles around - Anti-stress tokens: you can use them at anytime to allow a discussion, swap Action tiles or flip the sand timer. - Maps & Auto-explore spaces: explore the mall much quicker! - Control room: use that special space to send the guards to Vortex spaces. Challenges: - Guard: a Hero and a Guard cannot stand or pass through a Mall tile where the other type of pawn is standing. You move the guards just like heroes. - Reinforcement guards: these extra guards are added when the theft is commited. - Guard room: if a Hero and a Guard are (by mistake) on the same tile, the hero gets caught and must be freed. - Beholder: a Hero and the Beholder cannot stand or pass through a Mall tile where the other type of pawn is standing. A hero must be standing on a Command space to move the Beholder. - Sensor: a Hero cannot stand on a space covered by the sensor. A hero must be standing on a Control space to rotate the sensor. - Locked escape: a Hero must be standing on a Code space for the dwarf to be able to escape. All of these modules bring in more options to make Magic Maze a more intense and puzzling experience.

Designers

Publishers

  • Pegasus Spiele
  • Broadway Toys LTD
  • 2Tomatoes Games
  • Dude Games
  • Sit Down!

Questions and answers

Magic Maze: Maximum Security supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.