Magic: The Gathering – Coldsnap
BGG rating
7.5

Expansion for Magic: The Gathering

Magic: The Gathering – Coldsnap

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Rules assistance for Magic: The Gathering – Coldsnap

Plain-language explanations of turns, card effects and disputed situations, with saved question history.

  • 2 players
  • 20 min
  • 13+
  • Complexity 3.0/5

Rules assistant for Magic: The Gathering – Coldsnap

What would you like to know?

Answers come from the official rulebook, with the page to check.

Magic: The Gathering – Coldsnap is an expansion for Magic: The Gathering released in 2006 for 2 players, 20 minutes per game, and ages 13 and up. Its main mechanics are Hand Management.

About the game

In this final set of the Ice Age block, the island continent of Terisiare is beginning to thaw, and a secretive society of mages vies for power. Will they succeed in shrouding the continent with their chilling magic? Released 10 years after its predecessor, Alliances, this final set of the Ice Age block contains 155 cards with randomly inserted premium cards. —description from the publisher

Editions

  • Magic: The Gathering – ColdsnapENWizards of the Coast2006
  • Magic: The Gathering – ColdsnapWizards of the Coast2006
  • Magic: The Gathering – ColdsnapFRWizards of the Coast2006
  • Magic: The Gathering – ColdsnapDEWizards of the Coast2006
  • Magic: The Gathering – ColdsnapITWizards of the Coast2006
  • Magic: The Gathering – ColdsnapWizards of the Coast2006
  • Magic: The Gathering – ColdsnapWizards of the Coast2006
  • Magic: The Gathering – ColdsnapESWizards of the Coast2006

Questions and answers

Magic: The Gathering – Coldsnap supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.