
- BGG rank
- BGG #4,781
- BGG rating
- 6.1
Magic: The Gathering – Arena of the Planeswalkers
2–5 players60 min2015

Rules assistance for Magic: The Gathering – Dark Ascension
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Magic: The Gathering – Dark Ascension is an expansion for Magic: The Gathering released in 2012 ages 12 and up. Its main mechanics are Hand Management.
Vampires, werewolves, and zombies plague Innistrad. Forces of good valiantly fight to hold back the threat, but in this world of dark magic, only the most powerful will survive. Dark Ascension features 158 black-bordered cards, including double-faced cards and randomly inserted premium versions of cards. —description from the publisher
The catalogue lists Magic: The Gathering – Dark Ascension for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Magic: The Gathering – Dark Ascension belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Magic: The Gathering – Dark Ascension as an expansion for Magic: The Gathering. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Magic: The Gathering to use it. Check that your edition of Magic: The Gathering is compatible, as some expansions were revised between editions.