
- BGG rank
- BGG #4,439
- BGG rating
- 6.9
Xylotar
- 2–5 players
- 30 min
- Complexity 1.8/5
- 2024

Rules assistance for Magic Trick: Teams
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Magic Trick: Teams is an expansion for Magic Trick released in 2024 for 4 players, 30 minutes per game, and ages 13 and up. It was designed by Christopher Wray and its main mechanics are Team-Based Game and Trick-taking.
A team-based expansion for Magic Trick. The gameplay is the same as the base game, but now players are on two teams of two players each, trying to collectively take tricks equal to their mid-hand bids. There is also a variant to score extra points for deducing some cards out of the game. Copies were handed out at The Gathering of Friends 2024.
Magic Trick: Teams supports 4 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Magic Trick: Teams is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Magic Trick: Teams for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Magic Trick: Teams belongs to these categories: Card Game and Expansion for Base-game. Its main mechanics are Team-Based Game and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Magic Trick: Teams are: Christopher Wray. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Magic Trick: Teams as an expansion for Magic Trick. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Magic Trick to use it. Check that your edition of Magic Trick is compatible, as some expansions were revised between editions.