Maglev Maps: Volume 2
BGG rating
7.5

Expansion for Maglev Metro

Maglev Maps: Volume 2

2026

Rules assistance for Maglev Maps: Volume 2

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60–90 min
  • 14+

Rules assistant for Maglev Maps: Volume 2

What would you like to know?

Answers come from the official rulebook, with the page to check.

Maglev Maps: Volume 2 is an expansion for Maglev Metro released in 2026 for 1–4 players, 60–90 minutes per game, and ages 14 and up. It was designed by Ted Alspach and its main mechanics are Set Collection, Tile Placement, and End Game Bonuses.

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About the game

Six more reality-twisting maps for Maglev Metro! Welcome to the World of Tomorrow! State-or-the-art magnetic levitation technology has allowed for newer, faster, and stealthier transportation for both humans and robots. Civilization is expanding to modern cities across the globe, to the quantum realm, and even to the edge of the netherworld. Maglev Maps: Volume 2 adds six more maps to the Maglev Metro series, expanding the series to 14 reality-twisting maps. Each map offers a unique ruleset, distinctive components, and challenging strategies to explore. Maps for Barcelona, Chicago, Ghost Train, Nanobots Inc, Nanotech University, The Outback.

Questions and answers

Maglev Maps: Volume 2 supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.