
- BGG rank
- BGG #245
- BGG rating
- 7.7
Railways of the World
- 2–6 players
- 120 min
- Complexity 3.0/5
- 2005

Rules assistance for Maglev Maps: Volume 2
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Maglev Maps: Volume 2 is an expansion for Maglev Metro released in 2026 for 1–4 players, 60–90 minutes per game, and ages 14 and up. It was designed by Ted Alspach and its main mechanics are Set Collection, Tile Placement, and End Game Bonuses.
Six more reality-twisting maps for Maglev Metro! Welcome to the World of Tomorrow! State-or-the-art magnetic levitation technology has allowed for newer, faster, and stealthier transportation for both humans and robots. Civilization is expanding to modern cities across the globe, to the quantum realm, and even to the edge of the netherworld. Maglev Maps: Volume 2 adds six more maps to the Maglev Metro series, expanding the series to 14 reality-twisting maps. Each map offers a unique ruleset, distinctive components, and challenging strategies to explore. Maps for Barcelona, Chicago, Ghost Train, Nanobots Inc, Nanotech University, The Outback.
Maglev Maps: Volume 2 supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Maglev Maps: Volume 2 is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Maglev Maps: Volume 2 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Maglev Maps: Volume 2 belongs to these categories: Trains, Science Fiction, and Transportation. Its main mechanics are Set Collection, Tile Placement, and End Game Bonuses. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Maglev Maps: Volume 2 are: Ted Alspach. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Maglev Maps: Volume 2 as an expansion for Maglev Metro. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Maglev Metro to use it. Check that your edition of Maglev Metro is compatible, as some expansions were revised between editions.