Maglev Metro: Ghost Train & The Outback
BGG rating
8.3

Expansion for Maglev Metro

Maglev Metro: Ghost Train & The Outback

2026

Rules assistance for Maglev Metro: Ghost Train & The Outback

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60–90 min
  • 15+

Rules assistant for Maglev Metro: Ghost Train & The Outback

What would you like to know?

Answers come from the official rulebook, with the page to check.

Maglev Metro: Ghost Train & The Outback is an expansion for Maglev Metro released in 2026 for 1–4 players, 60–90 minutes per game, and ages 15 and up. It was designed by Ted Alspach and its main mechanics are Set Collection, Tile Placement, and End Game Bonuses.

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About the game

Welcome to the World of Tomorrow! State-of-the-art magnetic levitation technology has allowed for newer, faster, and stealthier transportation for both humans and robots. Civilization is expanding to modern cities across the globe, distant planets, and even into the quantum realm. Only one maglev railway company can lead the 22nd Century to a bright new dawn! This expansion includes a double-sided triple layered map with Ghost Train on one side and The Outback on the other. The Outback is a modular map with millions of possible maps; unlike other expansions in the Maglev Metro series, the map is built during the game! GHOST TRAIN EXPANSION Ghosts roam around freely on Skull Island. You must Summon them onto your Ghost Train and deliver them into the afterlife. Beware. Skull Island is full of cracks, making it difficult to traverse for both trains and spirits! THE OUTBACK EXPANSION The Outback needs to be explored! Build the map as you play! Determine which stations should be placed where and how close (or how far). If you don’t forge your future in The Outback, your competitors will! —description from the publisher

Questions and answers

Maglev Metro: Ghost Train & The Outback supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.