
- BGG rank
- BGG #10,599
- BGG rating
- 6.5
Pędzące Ślimaki
- 2–5 players
- 20 min
- Complexity 1.1/5
- 2016

2004
Rules assistance for Mago Magino
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mago Magino is a board game released in 2004 for 2–5 players, 30 minutes per game, and ages 5 and up. It was designed by Reiner Knizia and its main mechanics are Roll / Spin and Move.
Mago Magino editions: The evil Witch has taken all crystals from the Wizard Mago Magino. The children have to help him to collect the crystals. But the witch (in the form of a witch-like spinner) can still transform the children into small frogs. So beware. Sunshine Rescue: Children rescue pieces of sunshine and the sun rescues the children! Children skip through the field or take the rainbow shortcut to try and rescue pieces of sunshine. Watch out as the storm cloud spins, if it points at a child they must hide under their umbrella until the sun can rescue them. The first player who brings back three pieces of sunshine wins the game.
Mago Magino supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mago Magino is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mago Magino for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mago Magino has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mago Magino belongs to these categories: Fantasy, Children's Game, and Dice. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mago Magino are: Reiner Knizia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mago Magino as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.