
- BGG rank
- BGG #29,044
- BGG rating
- 4.8
First to Reverse
- 2–4 players
- 20 min
- Complexity 1.0/5
- 1988

1993
Rules assistance for Magor the Magician
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Magor the Magician is a board game released in 1993 for 2–4 players, 10 minutes per game, and ages 5 and up. It was designed by Wolfgang Riedesser and its main mechanics are Tile Placement, Simultaneous Action Selection, and Rock-Paper-Scissors.
Recommended for children Ages 5 - 10. Each child simultaneously places one of their 8 potion ingredient tiles on the board. Decide whether to play a snake, bone, toadstool, or the unwanted spider tiles. Then the electronic Magor the Magician figurine (2 AAA batteries) is moved around his potions pot. He makes his little magical tune and his conical wizard hat lights up and flickers. If his hat stays lit after his piping and peeping sound is done, he is suspicious and wants to check everyone's ingredients. If you tried to sneak a spider into his potion, you are caught and most remove the tile. If his hat doesn't stay lit, Magor trusts you and doesn't check your ingredient and it stays on the board. First player to lay all eight ingredients, including the unwanted spiders, wins. Ties are possible.
Magor the Magician supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Magor the Magician is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Magor the Magician for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Magor the Magician has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Magor the Magician belongs to these categories: Fantasy, Children's Game, and Electronic. Its main mechanics are Tile Placement, Simultaneous Action Selection, and Rock-Paper-Scissors. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Magor the Magician are: Wolfgang Riedesser. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Magor the Magician as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.