
- BGG rating
- 8.4
Magus: Aura Mortis – El Soplo de la Muerte
- 1–6 players
- 40–80 min
- Complexity 3.0/5
- 2017

2017
Rules assistance for Magus: Aura Mortis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Magus: Aura Mortis is a board game released in 2017 for 2–5 players, 40–80 minutes per game, and ages 12 and up. It was designed by Martín Oddino and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
Magus: Aura Mortis is a re-implementation of Magus: Fortuna et nostis. In Magus, the players embody powerful sorcerers who send heroes under their control to plunder the castle of Ardeth, their mentor, as they crave the treasures and secrets that are hidden there. In a game the players must fulfill missions and different objectives until obtaining 10 dominion points and thus to proclaim the new lord of the castle. In addition to controlling a hero, the player has spells at his disposal with which he can alter the very structure of the castle. In a Magus turn, a player can perform up to 2 normal actions (move, attack, play spells, among others) and any number of quick actions (use knowledge, advance missions, use relics, etc.) Each action has a cost that must be paid with energy from one of the two existing wells: Well of power (Green) and Well of control (purple). As the game progresses players will gain energy that they can freely assign to their power or control reserve as needed for one or the other action. The Magus main play mode is competitive, each player will try to reach before the rest to the 10 dominion points using his hero and his spells to delay the advance of enemies. But there is also the cooperative mode, in which players must defeat the powerful archmage Ardeth. For this they must travel the castle accomplishing different objectives that reduce the dominion of the archmage before he arrives at the castle for the final combat. In cooperative mode, the Dominion points are the way of measuring Ardeth's strength, which players must reduce as much as possible whilst preparing for his arrival. When the archmage appears in the castle players must face him, and the life of Ardeth will be determined by the dominion gained at the moment of his appearance. Magus: Aura Mortis es una reimplementación de Magus: "Fortuna et nostis". En Magus los jugadores encarnan a poderosos hechiceros que envían a héroes bajo su control a saquear el castillo de Ardeth, su mentor, ya que ansían los tesoros y secretos que allí se esconden. En una partida los jugadores deberán cumplir misiones y distintos objetivos hasta conseguir 10 puntos de dominio y así proclamarse el nuevo señor del castillo. Ademas de controlar a un héroe, el jugador tiene conjuros a su disposición con los que podrá alterar la estructura misma del castillo. En un turno de Magus un jugador puede realizar hasta 2 acciones normales (mover, atacar, jugar conjuros, entre otras) y cualquier cantidad de acciones rápidas (usar saberes, avanzar misiones, usar reliquias, entre otras. Cada acción tiene un costo que debe ser pagado siempre fichas de energía de alguno de los dos tipos existentes. Existe la energía de poder (de color verde) y la energía de control (de color violeta. A medida que avanza la partida los jugadores irán ganando energía que podrán asignar libremente a su reserva de poder o de control según la necesitar para una u otra acción. El modo principal de juego de Magus es competitivo, cada jugador intentará llegar antes que el resto a los 10 puntos de dominio valiéndose de su héroe y sus conjuros para retrasar el avance de sus enemigos. Pero también existe el modo cooperativo, aquí los jugadores deben derrotar al poderoso archimago Ardeth. Para ello deben recorrer el castillo cumpliendo distintos objetivos que reduzcan el dominio del archimago antes de que este llegue al castillo para el combate final. En el modo cooperativo los puntos de dominio miden la fuerza de Ardeth, y los jugadores deben reducirlo lo mas posible mientras se preparan para su llegada. Cuando el archimago aparece en el castillo deben enfrentarlo, y la vida de Ardeth estará determinada por la dominio acumulado al momento de su aparición.
Magus: Aura Mortis supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Magus: Aura Mortis is 40–80 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Magus: Aura Mortis for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Magus: Aura Mortis has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Magus: Aura Mortis belongs to these categories: Fantasy and Maze. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Magus: Aura Mortis are: Martín Oddino. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Magus: Aura Mortis as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.