
- BGG rank
- BGG #5,611
- BGG rating
- 6.7
Gatsby
- 2 players
- 30 min
- Complexity 2.0/5
- 2025

2019
Rules assistance for Maiko
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Maiko is a board game released in 2019 for 2–4 players, 20–40 minutes per game, and ages 9 and up. It was designed by Ludovic Maublanc and Cecile Langlais and its main mechanics are Memory.
Maiko is a memory game for 2 to 4 players, ages 9 and up. The game takes place in Japan during the Meiji Era (1867-1912). Maiko are trainees whose goal is to excel in the exquisite arts : dance, music and kimono wearing, in order to become an exceptional woman, a geisha. To attain this honor, maikos dwell in an okiya, a geisha house where they receive their training. In Maiko you play as a young maiko training her memory by searching for items throughout the okiya. These items represent the ancestral geisha arts: find similar tiles to discover their secrets!When you reveal a pair of tiles with the same items, it means that you learned one of the nine arts of the geishas! Possessing tiles of your maiko’s color increases your points. Conversely, possessing tiles of other colors decreases your points. Indeed Maiko is a game of memory but also elegance!During your training, you can also get kamon tokens, marks of prestige, that let you call upon four tutors to help you on your quest. Each tutor possesses a unique talent that will lead the brightest maiko to the victory. The maiko with the most points wins and begins her geisha career.
Maiko supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Maiko is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Maiko for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Maiko has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Maiko belongs to these categories: Abstract Strategy and Memory. Its main mechanics are Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Maiko are: Ludovic Maublanc and Cecile Langlais. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Maiko as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.