
- BGG rank
- BGG #9,638
- BGG rating
- 5.8
Attack!
- 2–6 players
- 180 min
- Complexity 2.6/5
- 2003

1973
Rules assistance for Major Battles and Campaigns of General George S. Patton
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Major Battles and Campaigns of General George S. Patton is a board game released in 1973 for 2 players, 30 minutes per game, and ages 12 and up. It was designed by Sid Sackson and Bob Champer and its main mechanics are Dice Rolling, Point to Point Movement, and Action Points.
You command the armies (one player plays the Allies forces and one player plays the German forces) during three of the greatest battles of WWII (that Patton participated in, of course). Three complete games are included: Sicily-Invade and capture Italy's southern island fortress, Normandy Breakout-Direct the critical campaign on the sweep to Berlin, and Battle of the Bulge-The daring breakthrough to Bastogne. A two-sided (19" x 26") game board is provided. The game maps are historically accurate, as well as the initial troop deployments. Troop movement per turn is dictated by 24 troop movement cards. Allied and German units are 112 die cut cardboard pieces. Battles are resolved using 5 red and 5 white battle dice. The game plays very well for a wargame of its age. The troop movement card deck works better than one might think. Moving the little cardboard counters is typical of wargames of this era. And the battle resolution based upon rolling multiples of any number seems unbalanced at first, but after a few plays you realize that it too works as well as the troop movement card deck. Two very innovative wargaming mechanisms that allow for quick movement and battle resolution. Thus the game moves fast, but does not sacrifice battle and movement detail(s). Copyright (c) 1973 RGI - Research Games, Inc and ATHOL Game Co., 200 Fifth Ave., New York, NY 10010 Also see: Major Campaigns of General Douglas MacArthur
Major Battles and Campaigns of General George S. Patton supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Major Battles and Campaigns of General George S. Patton is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Major Battles and Campaigns of General George S. Patton for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Major Battles and Campaigns of General George S. Patton has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Major Battles and Campaigns of General George S. Patton belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Point to Point Movement, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Major Battles and Campaigns of General George S. Patton are: Sid Sackson and Bob Champer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Major Battles and Campaigns of General George S. Patton as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.