
- BGG rank
- BGG #15,661
- BGG rating
- 6.4
Major Battles and Campaigns of General George S. Patton
- 2 players
- 30 min
- Complexity 1.8/5
- 1973

1974
Rules assistance for Major Campaigns of General Douglas MacArthur
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Major Campaigns of General Douglas MacArthur is a board game released in 1974 for 2 players, 60 minutes per game, and ages 10 and up. It was designed by Sid Sackson and Bob Champer and its main mechanics are Dice Rolling, Point to Point Movement, and Simulation.
The game allows you to play in three of the famous General's important campaigns. The 3 scenarios are: Korean War, New Guinea, Bataan Retreat. The games consists of: Folding gameboard 16 company(trucks) and 40 US unit markers(red) 16 company(trucks) and 40 Jpn,N Korean markers(blue) Deck of 24 movement cards 5 red and 5 white dice Sheet of troop allocation grids You move units from town to town along roads. Each road is different. Solid roads=1 movement point,Dashed road=2 movement points, Dotted roads=3 movement points. Combat is resolved with dice. Sackson designed the game system and the Bataan scenario, Champer was responsible for the Korea and New Guinea scenarios. Also see: Major Battles and Campaigns of General George S. Patton
Major Campaigns of General Douglas MacArthur supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Major Campaigns of General Douglas MacArthur is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Major Campaigns of General Douglas MacArthur for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Major Campaigns of General Douglas MacArthur has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Major Campaigns of General Douglas MacArthur belongs to these categories: Wargame, World War II, and Modern Warfare. Its main mechanics are Dice Rolling, Point to Point Movement, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Major Campaigns of General Douglas MacArthur are: Sid Sackson and Bob Champer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Major Campaigns of General Douglas MacArthur as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.