
- BGG rating
- 9.0
Rules assistance for Maladum: Dungeons of Enveron – Oblivion's Maw
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–6 players
- 45–120 min
- 14+

Rules assistant for Maladum: Dungeons of Enveron – Oblivion's Maw
What would you like to know?
Answers come from the official rulebook, with the page to check.
Maladum: Dungeons of Enveron – Oblivion's Maw is an expansion for Maladum: Dungeons of Enveron released in 2025 for 1–6 players, 45–120 minutes per game, and ages 14 and up. It was designed by Colin Young and Stewart Gibbs and its main mechanics are Variable Player Powers, Dice Rolling, and Variable Set-up.
About the game
The Oblivion's Maw expansion campaign consists of six new quests, detailing the Malagaunt's search for ancient relics to tether the Corrupter to this plane. It's structured in a similar way to the core Dungeons of Enveron campaign, with your actions throughout the story determining what the Malagaunt will do next. If you can wrest control of these powerful relics the Malagaunt is seeking, you can benefit from their abilities in future quests. All components are cross compatible, so the Oblivion's Maw Campaign can also feature Hidden Locations, Side Quests and all manner of NPCs and Events.
Mechanics
Designers
Publishers
- Battle Systems Ltd
Questions and answers
Maladum: Dungeons of Enveron – Oblivion's Maw supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Maladum: Dungeons of Enveron – Oblivion's Maw is 45–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Maladum: Dungeons of Enveron – Oblivion's Maw for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Maladum: Dungeons of Enveron – Oblivion's Maw belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Variable Player Powers, Dice Rolling, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Maladum: Dungeons of Enveron – Oblivion's Maw are: Colin Young and Stewart Gibbs. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Maladum: Dungeons of Enveron – Oblivion's Maw as an expansion for Maladum: Dungeons of Enveron. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Maladum: Dungeons of Enveron to use it. Check that your edition of Maladum: Dungeons of Enveron is compatible, as some expansions were revised between editions.