Maladum: Dungeons of Enveron – Oblivion's Maw
BGG rating
9.0

Expansion for Maladum: Dungeons of Enveron

Maladum: Dungeons of Enveron – Oblivion's Maw

2025

Rules assistance for Maladum: Dungeons of Enveron – Oblivion's Maw

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 45–120 min
  • 14+

Rules assistant for Maladum: Dungeons of Enveron – Oblivion's Maw

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Answers come from the official rulebook, with the page to check.

Maladum: Dungeons of Enveron – Oblivion's Maw is an expansion for Maladum: Dungeons of Enveron released in 2025 for 1–6 players, 45–120 minutes per game, and ages 14 and up. It was designed by Colin Young and Stewart Gibbs and its main mechanics are Variable Player Powers, Dice Rolling, and Variable Set-up.

Similar games

About the game

The Oblivion's Maw expansion campaign consists of six new quests, detailing the Malagaunt's search for ancient relics to tether the Corrupter to this plane. It's structured in a similar way to the core Dungeons of Enveron campaign, with your actions throughout the story determining what the Malagaunt will do next. If you can wrest control of these powerful relics the Malagaunt is seeking, you can benefit from their abilities in future quests. All components are cross compatible, so the Oblivion's Maw Campaign can also feature Hidden Locations, Side Quests and all manner of NPCs and Events.

Questions and answers

Maladum: Dungeons of Enveron – Oblivion's Maw supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.