
- BGG rating
- 8.9
Expansion for Maladum: Dungeons of Enveron
Maladum: Dungeons of Enveron – The Forbidden Creed Expansion
2024
Rules assistance for Maladum: Dungeons of Enveron – The Forbidden Creed Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–6 players
- 45–120 min
- 14+

Rules assistant for Maladum: Dungeons of Enveron – The Forbidden Creed Expansion
What would you like to know?
Answers come from the official rulebook, with the page to check.
Maladum: Dungeons of Enveron – The Forbidden Creed Expansion is an expansion for Maladum: Dungeons of Enveron released in 2024 for 1–6 players, 45–120 minutes per game, and ages 14 and up. It was designed by Colin Young and Stewart Gibbs and its main mechanics are Variable Player Powers, Dice Rolling, and Variable Set-up.
About the game
The Forbidden Creed expansion is a standalone storyline campaign that can be played at any point in your party’s career from Maladum: Dungeons of Enveron. It consists of six new quests detailing the rise of the cabal and their endeavours to access even greater power and command the spirit of the Ascendant. Like the Dungeons of Enveron campaign, the quests are linked and your actions will determine the outcome of the story. The influence of forbidden magic is spreading throughout the region and it is your task to put a stop to it. You must fight the corrupted maladaar, overcoming their supreme magical abilities, while wrestling them for control of the Ascendant. It will be your death or your salvation – it’s down to you which one! As with everything else we've done in this campaign, almost all components are cross compatible, so the Forbidden Creed Campaign can also feature Hidden Locations, Side Quests, crafted equipment, and all manner of NPCs and Events.
Mechanics
Designers
Publishers
- Battle Systems Ltd
Questions and answers
Maladum: Dungeons of Enveron – The Forbidden Creed Expansion supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Maladum: Dungeons of Enveron – The Forbidden Creed Expansion is 45–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Maladum: Dungeons of Enveron – The Forbidden Creed Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Maladum: Dungeons of Enveron – The Forbidden Creed Expansion belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Variable Player Powers, Dice Rolling, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Maladum: Dungeons of Enveron – The Forbidden Creed Expansion are: Colin Young and Stewart Gibbs. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Maladum: Dungeons of Enveron – The Forbidden Creed Expansion as an expansion for Maladum: Dungeons of Enveron. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Maladum: Dungeons of Enveron to use it. Check that your edition of Maladum: Dungeons of Enveron is compatible, as some expansions were revised between editions.